Basically I want to add a MotionStreak to my character to create a speed effect. The speed effect would have a few copies of my character behind him slowly fading away. Problem is my character is a skeleton animation and the test.cpp files only show how to create a MotionStreak with a regular sprite. Is there any way to get a regular sprite out of my SkeletonAnimation and use that to create the MotionStreak? Or am I going to have to make an extra sprite for each of my characters?
EDIT: Would MotionStreak even be the best option for this? Or should I just add a few skeletonAnimations behind my character and just reduce their opacity? Which option would be faster?