One way is just go to Cocos2dxGLSurfaceView.java file and go to onTouchEvent
Just comment the switch case case MotionEvent.ACTION_POINTER_DOWN:. No need to modify anything else. It worked for me.
// case MotionEvent.ACTION_POINTER_DOWN:
// final int indexPointerDown = pMotionEvent.getAction() >> MotionEvent.ACTION_POINTER_ID_SHIFT;
// final int idPointerDown = pMotionEvent.getPointerId(indexPointerDown);
// final float xPointerDown = pMotionEvent.getX(indexPointerDown);
// final float yPointerDown = pMotionEvent.getY(indexPointerDown);
//
// this.queueEvent(new Runnable() {
// @Override
// public void run() {
// Cocos2dxGLSurfaceView.this.mCocos2dxRenderer.handleActionDown(idPointerDown, xPointerDown, yPointerDown);
// }
// });
// break;
```
Cheers