Hi cocos, I have an ugent demo for my customer in the next 2 weeks. I really really need your helps
I’m trying to export 3d model with normal mapping.
Looking into fbx-conv tool, I have found option -p (Export tagent binormal data.).
fbx-conv.exe -t -p -v BlenderGuruCobblestoneStreetFinal.fbx
But I cannot export c3b, c3t including VERTEX_ATTRIB_TANGENT, VERTEX_ATTRIB_BINORMAL
from here: https://github.com/cocos2d-x/fbx-conv
I saw that, VERTEX_ATTRIB_TANGENT will not be exported if model does not have normal material. (I have no experience with blender or any other 3d tool)
I tried with fbx model from blenderguru but it still not work.
I did the wrong thing, or fbx-conv have some problem in exporting procedure ?
here is my convert output:
INFO: FBX to c3x converter, version 0.7 x32 (release version, cocos2d-x-3.4
beta0 or later version can use)
STATUS: Loading source file
PROGRESS: Import FBX 1.89% Plane.019
PROGRESS: Import FBX 3.77% Plane.018
PROGRESS: Import FBX 5.66% Plane.017
PROGRESS: Import FBX 7.55% Plane.016
PROGRESS: Import FBX 9.43% Cylinder.012
PROGRESS: Import FBX 11.32% Cylinder.011
PROGRESS: Import FBX 13.21% Cylinder.010
PROGRESS: Import FBX 15.09% Cylinder.009
PROGRESS: Import FBX 16.98% Cylinder.008
PROGRESS: Import FBX 18.87% Cylinder.007
PROGRESS: Import FBX 20.75% Cylinder.006
PROGRESS: Import FBX 22.64% Cylinder.005
PROGRESS: Import FBX 24.53% Cylinder.004
PROGRESS: Import FBX 26.42% Cylinder.003
PROGRESS: Import FBX 28.30% Cylinder.002
PROGRESS: Import FBX 30.19% Plane.015
PROGRESS: Import FBX 32.08% Plane.013
PROGRESS: Import FBX 33.96% Cylinder.013
PROGRESS: Import FBX 35.85% Stalk-big1
PROGRESS: Import FBX 37.74% Original
PROGRESS: Import FBX 39.62% SecondOriginal
PROGRESS: Import FBX 41.51% Variation B
PROGRESS: Import FBX 43.40% VariationC.001
PROGRESS: Import FBX 45.28% VariationD
PROGRESS: Import FBX 47.17% Material.006
PROGRESS: Import FBX 49.06% Material.005
PROGRESS: Import FBX 50.94% Material.003
PROGRESS: Import FBX 52.83% Material.002
PROGRESS: Import FBX 54.72% ThickGrass
PROGRESS: Import FBX 56.60% Plane.011
PROGRESS: Import FBX 58.49% Plane.010
PROGRESS: Import FBX 60.38% Plane.009
PROGRESS: Import FBX 62.26% Plane.008
PROGRESS: Import FBX 64.15% Mesh
PROGRESS: Import FBX 66.04% Mesh.001
PROGRESS: Import FBX 67.92% Mesh.002
PROGRESS: Import FBX 69.81% Mesh.003
PROGRESS: Import FBX 71.70% Mesh.004
PROGRESS: Import FBX 73.58% Mesh.005
PROGRESS: Import FBX 75.47% Mesh.006
PROGRESS: Import FBX 77.36% Mesh.007
PROGRESS: Import FBX 79.25% Mesh.008
PROGRESS: Import FBX 81.13% Mesh.009
PROGRESS: Import FBX 83.02% Mesh.010
PROGRESS: Import FBX 84.91% Plane.002
PROGRESS: Import FBX 86.79% Mesh.011
PROGRESS: Import FBX 88.68% Mesh.012
PROGRESS: Import FBX 90.57% Mesh.013
PROGRESS: Import FBX 92.45% Mesh.014
PROGRESS: Import FBX 94.34% Mesh.015
PROGRESS: Import FBX 96.23% Mesh.016
PROGRESS: Import FBX 98.11% Mesh.017
PROGRESS: Import FBX 100.00%
STATUS: [Plane.011] Triangulating FbxMesh geometry
STATUS: [Plane.010] Triangulating FbxMesh geometry
STATUS: [Plane.009] Triangulating FbxMesh geometry
STATUS: [Plane.008] Triangulating FbxMesh geometry
STATUS: [Mesh] Triangulating FbxMesh geometry
STATUS: [Mesh.001] Triangulating FbxMesh geometry
STATUS: [Mesh.002] Triangulating FbxMesh geometry
STATUS: [Mesh.003] Triangulating FbxMesh geometry
STATUS: [Mesh.004] Triangulating FbxMesh geometry
STATUS: [Mesh.005] Triangulating FbxMesh geometry
STATUS: [Mesh.006] Triangulating FbxMesh geometry
STATUS: [Mesh.007] Triangulating FbxMesh geometry
STATUS: [Mesh.008] Triangulating FbxMesh geometry
STATUS: [Mesh.009] Triangulating FbxMesh geometry
STATUS: [Mesh.010] Triangulating FbxMesh geometry
STATUS: [Plane.002] Triangulating FbxMesh geometry
STATUS: [Mesh.011] Triangulating FbxMesh geometry
STATUS: [Mesh.012] Triangulating FbxMesh geometry
STATUS: [Mesh.013] Triangulating FbxMesh geometry
STATUS: [Mesh.014] Triangulating FbxMesh geometry
STATUS: [Mesh.015] Triangulating FbxMesh geometry
STATUS: [Mesh.016] Triangulating FbxMesh geometry
STATUS: [Mesh.017] Triangulating FbxMesh geometry
VERBOSE: [Plane.011] polygons: 128 (384 indices), control points: 81
VERBOSE: [Plane.010] polygons: 128 (384 indices), control points: 81
VERBOSE: [Plane.009] polygons: 128 (384 indices), control points: 81
VERBOSE: [Plane.008] polygons: 128 (384 indices), control points: 81
VERBOSE: [Mesh] polygons: 116 (348 indices), control points: 120
VERBOSE: [Mesh.001] polygons: 116 (348 indices), control points: 128
VERBOSE: [Mesh.002] polygons: 116 (348 indices), control points: 124
VERBOSE: [Mesh.003] polygons: 212 (636 indices), control points: 144
ERROR: [Mesh.003] Skipping geometry without material
VERBOSE: [Mesh.004] polygons: 44 (132 indices), control points: 56
VERBOSE: [Mesh.005] polygons: 44 (132 indices), control points: 56
VERBOSE: [Mesh.006] polygons: 44 (132 indices), control points: 56
VERBOSE: [Mesh.007] polygons: 44 (132 indices), control points: 56
VERBOSE: [Mesh.008] polygons: 44 (132 indices), control points: 56
VERBOSE: [Mesh.009] polygons: 212 (636 indices), control points: 146
ERROR: [Mesh.009] Skipping geometry without material
VERBOSE: [Mesh.010] polygons: 44 (132 indices), control points: 56
VERBOSE: [Plane.002] polygons: 2 (6 indices), control points: 4
VERBOSE: [Mesh.011] polygons: 22680 (68040 indices), control points: 25920
WARNING: Mesh contains more indices (68040) than the specified maximum (32767)
VERBOSE: [Mesh.012] polygons: 1200 (3600 indices), control points: 790
VERBOSE: [Mesh.013] polygons: 1200 (3600 indices), control points: 790
VERBOSE: [Mesh.014] polygons: 1440 (4320 indices), control points: 945
VERBOSE: [Mesh.015] polygons: 992 (2976 indices), control points: 655
VERBOSE: [Mesh.016] polygons: 880 (2640 indices), control points: 575
VERBOSE: [Mesh.017] polygons: 1216 (3648 indices), control points: 800
STATUS: Converting source file
STATUS: Closing source file
VERBOSE: Listing model information:
VERBOSE: ID :
VERBOSE: Version : Hi=0, Lo=7
VERBOSE: Meshes : 3 (250520 vertices, 21 parts, 92202 indices)
VERBOSE: Nodes : 24 root, 24 total, 22 parts
VERBOSE: Materials : 5 (0 textures)
STATUS: Exporting to c3t file: BlenderGuruCobblestoneStreetFinal.c3t
STATUS: Closing exported file indent preformatted text by 4 spaces
here is my c3t:
{
"version": "0.7",
"id": "",
"meshes": [
{
"attributes": [{
"size": 3,
"type": "GL_FLOAT",
"attribute": "VERTEX_ATTRIB_POSITION"
}, {
"size": 3,
"type": "GL_FLOAT",
"attribute": "VERTEX_ATTRIB_NORMAL"
}, {
"size": 2,
"type": "GL_FLOAT",
"attribute": "VERTEX_ATTRIB_TEX_COORD"
}],
Any help would be very valuable to me

Just five minutes ago I got it working. Within Blender, when exporting to FBX, use the 7.4 version, click the Geometrie tab and check Tangent Space. Then use the -p flag to fbx-conv.