How to link prebuilt Cocos2D X C++ library to Android Studio project?

Any how-to step by step for newbies? :slight_smile:

I’ve just created a new project using:

cocos new ProjectName -p projectname.com.name -l cpp -t binary

Configured it for build with prebuilt libs for iOS in Xcode. I even have it with source code, because I added path’s for cocos2d sources for header search path option.It compiles with prebuilt libs in no time and at the same time I have debug with source code of cocos2d. Cool.

Now, what should I do to set up it for Android Studio? There even no project folder created for it…