I have following paths in the xcode build settings
Framework search paths
$(SRCROOT)/…/…/cocos2d-js/frameworks/js-bindings/external/spidermonkey/prebuilt/ios
Header search paths
$(SRCROOT)/…/…/cocos2d-js/frameworks/js-bindings/external/spidermonkey/include/ios
Library search paths
$(SRCROOT)/…/…/cocos2d-js/frameworks/js-bindings/external/spidermonkey/prebuilt/ios
User header search paths
$(SRCROOT)/…/…/cocos2d-js/frameworks/js-bindings/external/spidermonkey/include/ios
$(SRCROOT)/…/…/cocos2d-js/frameworks/js-bindings/cocos2d-x/cocos/2d/platform/ios
I have also added libjs_static.a under “Link binary with libraries”
What else should I do to compile the bindings in my project?