How to manually create jsb in cocos2dx 3.0

I have following paths in the xcode build settings

Framework search paths
$(SRCROOT)/…/…/cocos2d-js/frameworks/js-bindings/external/spidermonkey/prebuilt/ios

Header search paths
$(SRCROOT)/…/…/cocos2d-js/frameworks/js-bindings/external/spidermonkey/include/ios

Library search paths
$(SRCROOT)/…/…/cocos2d-js/frameworks/js-bindings/external/spidermonkey/prebuilt/ios

User header search paths
$(SRCROOT)/…/…/cocos2d-js/frameworks/js-bindings/external/spidermonkey/include/ios
$(SRCROOT)/…/…/cocos2d-js/frameworks/js-bindings/cocos2d-x/cocos/2d/platform/ios

I have also added libjs_static.a under “Link binary with libraries”

What else should I do to compile the bindings in my project?