I am using a node that takes up the whole screen and uses this.node.on(cc.Event.EventType.TOUCH_START) to detect when the user taps on the screen.
The node takes up the whole screen, as the goal behind this is to be able to collide the mouse with other colliders that are not the size of standard nodes (i.e, to collide a mouse with a circle)
The problem is that this node blocks the input for everything else, i.e buttons and text fields
Is there any way to prevent the other inputs from being blocked by this one?
If you just want to detect when the user taps on the screen you should register the event to the canvas node, because the Canvas itself is the whole screen