Hi,
I’m using Cocos2d-JS 3.10 and Spine pro-edition.
I’ve been trying to use spine animation with skinned-mesh on Chrome 49, but not success.
Browser is rendering animation without skinned-mesh parts. orz…
I think this reason is webgl rendering, and look CCSkeletonWebGLRenderCmd.js
// L.64-75
switch(slot.attachment.type) {
case sp.ATTACHMENT_TYPE.REGION:
this._updateRegionAttachmentQuad(attachment, slot, tmpQuad, premultiAlpha);
break;
case sp.ATTACHMENT_TYPE.MESH:
this._updateMeshAttachmentQuad(attachment, slot, tmpQuad, premultiAlpha);
break;
case sp.ATTACHMENT_TYPE.SKINNED_MESH:
break;
default:
continue;
}
sp.ATTACHMENT_TYPE.SKINNED_MESH case is void… Why??
Who solved the problem?
