How to use Spine skinned-mesh with Cocos2d-JS

Hi,
I’m using Cocos2d-JS 3.10 and Spine pro-edition.

I’ve been trying to use spine animation with skinned-mesh on Chrome 49, but not success.
Browser is rendering animation without skinned-mesh parts. orz…

I think this reason is webgl rendering, and look CCSkeletonWebGLRenderCmd.js

// L.64-75
switch(slot.attachment.type) {
    case sp.ATTACHMENT_TYPE.REGION:
       this._updateRegionAttachmentQuad(attachment, slot, tmpQuad, premultiAlpha);
        break;
     case sp.ATTACHMENT_TYPE.MESH:
        this._updateMeshAttachmentQuad(attachment, slot, tmpQuad, premultiAlpha);
        break;
     case sp.ATTACHMENT_TYPE.SKINNED_MESH:
        break;
     default:
        continue;
}

sp.ATTACHMENT_TYPE.SKINNED_MESH case is void… Why??

Who solved the problem?

According to my investigation, rendering of mesh and skinned mesh attachments are the same.
But this won’t work, because there is not only one quad, there should be list of vertices.
After patching _updateMeshAttachmentQuad, skeleton starts to look as desired, but some sprites has broken coordinates :confused: