How to use the memory profiler

Hi guys

I saw in other engines that there is a profiler that can easily see how much memory “specific assets” are taking up

For example, it is a tool that can easily see how much memory is taken up by the name of the game’s atlas or images.

Maybe Cocos also supports this feature, how can I use it?

Currently, our game has a memory issue, so I want to solve it somehow.

Thank you!