I just created a simple project, added an audio source to a node and set it to autoplay, it play well on desktop browser after click, but it doesn’t play on iPad Safari even though I’ve touched the screen multiple times.
I built project to mobile web and deploy it to firebase hosting for testing.
Here is the pr for the issue solution. fix safari can not resume the webaudio by tangkaikk · Pull Request #17640 · cocos/cocos-engine · GitHub. saferi has updated the usage of resume function.
Thank you!
But I’m new to using Cocos Creator. The current version I’m building is 3.8.3. I need to wait for 3.8.5 release, right?
Yes, And you also can custom the engine by yourself.
1 Like
I really appreciate it!