Hello folks. I’m trying to implement gameplay pause and fast forward operations. All of my entities are attached a seperate layer in my scene. But I have other layers operating from the director’s scheduler.
I want to implement a seperate scheduler for my gameplay layer so that when I modify the schedulers time value, my other layers would not effect from it.
I tried to create a new scheduler and use setSchedule() method over my layer object but it doesn’t seems to be working.
Is such thing possible on v3.7?