Does anyone have experience using Unity assets in Cocos 2DX? Now that v3 supports 3D, there are so many useful assets that one could pick up on the Unity store.
However, the ones of interest to me come in the form of multiple FBX components, that have been assembled into Unity prefab objects.
Does anyone have any experience or advice on how to convert / import / process resources like this so that they would be useful inside Cocos 2DX? This would be really interesting to open up the available assets for CC2DX development.
Unity supports a text export format, so in theory you could parse that and translate the assets into cocos assets. The scripts will need to be rewritten if any.
@mannewalis - can you provide a little insight into the “parse that and translate” part of the equation? Is this using some existing tool from the CC2DX toolkit, or other toolkit, or is this something that our team would need to create?
I don’t know of any tools that will do it, but I know that Unity supports using yaml for its projects instead of binary, so you can write tools that will parse and translate to other formats, in Unity C# no less
Ok, thanks for the reply. It’s helpful to know that there is no existing process today, but to see some of the possible (if highly difficult) ways that you might approach this.