I have a scene that creates 2 layers in separate parts of the screen
var scene_word_t = cc.Scene.extend
({
onEnter:function ()
{
this._super();
var layer_word_main = new layer_word_main_t();
layer_word_main.init();
var layer_word_board = new layer_word_board_t();
layer_word_board.init();
this.addChild(layer_word_main);
this.addChild(layer_word_board);
}
});
one of the scenes implements a mouse event
var layer_word_board_t = layer_basic_t.extend
({
init: function ()
{
this._super(cc.color(0, 255, 0, 128));
if('mouse' in cc.sys.capabilities)
{
cc.eventManager.addListener({
event: cc.EventListener.MOUSE,
onMouseDown: this.onMouseDown.bind(this),
onMouseMove: this.onMouseMove.bind(this),
onMouseUp: this.onMouseUp.bind(this)
}, this);
}
when I click on parts of the screen covered by the other layer, the mouse event is also triggered. Is there a way to avoid this ?