MAT TUNE SDK init() blocks the UI Thread

I am creating a game using cocos2d-x 3.11. Sometimes not alwas my app blocks at

sdkbox::PluginTune::init(); and juts stays blocked. This causes app freeze. Can anybody tell me what’s the issue.

the sdkbox_packages.json conains this
“tune”: {
“engine”: “3” and “version”: [
1,
5,
0,
3
],

Can you tell be which platform are you experiencing this issue?

If you comment init() out and your app works correctly?

Can you double check Cocos2dxActivity.java changes based on our manual integration guide, just to make sure it’s integrated correctly.
http://docs.sdkbox.com/en/plugins/tune/v3-cpp/#modify-cocos2dxactivityjava

Hi,
I am working on iOS not yet android.
and yes i’ve commented init() yeasterday as i found this issue. Till now I have not experienced this issue again. If I do get again without init() I’ll inform the same.

And I gues I don’t need to check Cocos2dxActivity.java as I am not working on android currently.