Hello!
I try to compile my game for android devices and I get errors like this:
fatal error: IGame.h: No such file or directory
#include "IGame.h"
which is absurd because all the header files are there 
I don’t know what could be the problem. My Android.mk file looks like this:
LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
LOCAL_MODULE := cocos2dcpp_shared
LOCAL_MODULE_FILENAME := libcocos2dcpp
LOCAL_SRC_FILES := hellocpp/main.cpp \
../../Classes/AppDelegate.cpp \
../../Classes/BasicClasses/GameSettings.cpp \
../../Classes/Interfaces/IGetReady.cpp \
../../Classes/Interfaces/IScene.cpp \
../../Classes/Nodes/ImageSprite.cpp \
../../Classes/Nodes/PlateSprite.cpp \
../../Classes/Scenes/ColorGameScene.cpp \
../../Classes/Scenes/GetReadyLayer.cpp \
../../Classes/SoundManagers/SoundManager.cpp
LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../Classes
# _COCOS_HEADER_ANDROID_BEGIN
# _COCOS_HEADER_ANDROID_END
LOCAL_STATIC_LIBRARIES := cocos2dx_static
# _COCOS_LIB_ANDROID_BEGIN
# _COCOS_LIB_ANDROID_END
include $(BUILD_SHARED_LIBRARY)
$(call import-module,./prebuilt-mk)
# _COCOS_LIB_IMPORT_ANDROID_BEGIN
# _COCOS_LIB_IMPORT_ANDROID_END
Is it because I don’t have the files in the Classes folder but inside some subfolders in Classes?
Also the IGame.h is a .h standalone file. What about those?
EDIT:
Found the solution! Had to add this to my .mk file:
LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../Classes
LOCAL_C_INCLUDES += $(LOCAL_PATH)/../../Classes/BasicClasses
LOCAL_C_INCLUDES += $(LOCAL_PATH)/../../Classes/Interfaces
LOCAL_C_INCLUDES += $(LOCAL_PATH)/../../Classes/Nodes
LOCAL_C_INCLUDES += $(LOCAL_PATH)/../../Classes/Scenes
LOCAL_C_INCLUDES += $(LOCAL_PATH)/../../Classes/SoundManagers