Need help getting started with Cocos2d-x to build for iOS & android

This simple part takes for me many time and running setup.py was always unsuccessful, because even I paste folder to NDK and SDK - it’s saying that it’s wrong path same problem as here macos - Set Up Cocos2d-X For Android On Mac - Stack Overflow

I’m using latest, as described in 1st post. Thanks for this thread - Prebuilt libraries setup the definitive guide and game project kickstart for cocos2d-x 3.13.1 - C++ - Cocos Forums
I can now build and run for iOS only. So one of the problems was that in cocos2d-libs project option for build active libs only in debug was set to YES, but it should be NO, so in debug all architectures will be build for iOS.
In release mode it’s set to NO and my project runs. Also other problems was there like this:

So many things to fix many hours to struggle with just installation and build.\

Now, I want to find any friendly example or tutorial: how to build, run and publish game to android. With lets say real life examples. Also I need of course to debug project as I’m doing so in Xcode for iOS, ah so amazing platform pleasure to work with. So what android gives instead?