On ios9, Cocos2d-x v3.8.1's animation bugs ONLY on iphone 6 plus/6s plus, help!

This demonstrates Cocos2d-x v3.8.1’s animation bugs ONLY on iphone 6 plus/6s plus, ipad Air/Air2 simulators. It becomes slow…very slow!
Animations are OK on 4s,5,5s,6,6s.
Someone would you help me explain why?

Demo on YouTube: https://youtu.be/GqHbrTbBofk

Each animation i built as following code design configuration:

  1. Init all cached images with addSpriteFramesWithFile()
  2. Add animations to layer
  3. Use delay() and TargetedAction() to Spawn(allActions) and sequence(simultaneousActions) for various animations (anim1,anim2,anim3…)

What i have been done wrong?
Built on Cocos2d-x C++ v3.8.1, on iOS 9, Xcode 7.0.1, MacBook Pro ME293.
Appreciate all your comments.
Thank you!
FrogFool TV.

Have you tried on an actual device yet? From my understanding, simulator will be slower, especially when the device simulated has a very high resolution. In your case it is particularly obvious since the lag is very obvious in high resolution device simulators.

My advice is, do not be bothered too much about the performance in simulator, they are rarely a good indicator for that. It is not worth solving issues which might only be present in simulators.

ok, thank you for your recommendation.
I will try on the ipad mini2 that my daughter is gaming.
KJ