This demonstrates Cocos2d-x v3.8.1’s animation bugs ONLY on iphone 6 plus/6s plus, ipad Air/Air2 simulators. It becomes slow…very slow!
Animations are OK on 4s,5,5s,6,6s.
Someone would you help me explain why?
Demo on YouTube: https://youtu.be/GqHbrTbBofk
Each animation i built as following code design configuration:
- Init all cached images with addSpriteFramesWithFile()
- Add animations to layer
- Use delay() and TargetedAction() to Spawn(allActions) and sequence(simultaneousActions) for various animations (anim1,anim2,anim3…)
What i have been done wrong?
Built on Cocos2d-x C++ v3.8.1, on iOS 9, Xcode 7.0.1, MacBook Pro ME293.
Appreciate all your comments.
Thank you!
FrogFool TV.