Opacity issues 3.9

Hi everyone!

Well, I have no problems with rendering mode = 1. :smirk_cat:

But with rendering mode = 1 (WebGL only) I have some issues:

It looks like that I can set opacity of some sprites only once (e.g. opacity = 100. And I can see it).
After the next opacity changes I can read correct opacity values from the sprite
but I don’t see any opacity changes on the sprite.

Is there any workaround?
I just want to make player and enemies half-transparent after damage.

:grin: sure, it is.

The topic is about the glitchy rendering mode #2.