ParticleSystem3D PositionType?

Hello i’m trying to have the same effect cocos2d::ParticleSystem::PositionType::GROUPED
has on a 2d Particle system but on the ParticleSystem3D side.
I can’t find any method setting up this property, so how should i go about achieving this?

Just so you can better visualize my problem i’ve made a gif:

Notice how when the spaceship rotates, the particles don’t stay attached to the spaceship. They sort of shift.