Problem with cc.ProgressTimer position in web deloy

I,ve created a progress timer in my game, i did the build for the game.It was working perfectly when i run it.progress timer was shown at the correct position … but after the game ends and goes back of the scene…and returning to the gamescene the progress timer position is shifted to a different position … for example the setPosition(164,252) is the given point… in the next scene it is changed to a point(185,272)
but the setPosition is unchanged in the script…
Please help…

the actual code would help.
also you made a log to know those were the point passed or how do you know that have changed?

thanks for replying …
@alexgg : the point 185,272 is an approx coordinate of the timer when the next scene has reloaded…
now i’ve fixed it by assigning a variable x & y …like for the first time the x & y is 164,252 & the next time scene reloads x&y will change to 185,272
:wink: