Hello everyone.
I’m relatively new to Cocos2dx. I want to bult my Cocos based app for Android with hardware floating point (armeabi-v7a-hard ABI from NDK). In order to do that I must rebuild Cocos external libraries (cocos2dx/external) with that ABI. Is that true? If so, what is the best way to do it.
Thanks in advance.
Mike.
How did you get cocos2d-x?
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GitHub
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Prebuilt-libraries with the Cocos app
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Downloaded from here: http://cocos2d-x.org/download
Downloaded from site (with prebuilt externals).
So you used the Cocos download?
Yes, downloaded from http://cocos2d-x.org.
you should be able to run cocos gen-libs to re-built the pre-compiled libraries.
As I understand, this command rebuilds cocos itself, not external libs. I can’t just rebuild external libs, because there are no souces for many of them (e.g. cocos2dx/external/freeetype2 has only “include” and “prebuild” dirs).
I joined project where Cocos2d-x 3.6 is used. Upgrading Cocos is not an option for now. So to rebuild external libs I need to download Cocos 3.6 with sources for external libs. Is there any possibility to do this?
Thank you. Looks like these are required sources.