Hi All,
I’m interested to know if anyone has seen sample code for rendering video to the surface of Sprite3D? E.g. the video would render on the surface of the sprite3D and the video frame would warp/contour depending on the camera relative position to the sprite3D that the video is rendered on the face of.
I’ve seen this done elsewhere with OpenGL & was wondering if this trail has been blazed already with Cocos2d-x.