Hi,
What is the current best way to render pragmatically created Mesh?
I’ve tried this solution http://www.cocos2d-x.org/wiki/3D_Graphics#Building-a-Mesh , but it seems to be no longer up to date.
There is a suggestion to extends Node and there in draw() method render the mesh. It’s no longer possible that way as for ex. mesh->getMeshCommand() is now protected and not visible to Node
What is the best solution for this in v3.6 or 3.7?