SDKBox restore problem

Hey. Because latest facebook plugin is buggy and that’s why we are unable to keep developing, i want to restore it to a previous verison. But i think it’s also buggy. Here is the output:

Traceback (most recent call last):
  File "monolith.py", line 6678, in <module>
  File "monolith.py", line 6657, in main
  File "monolith.py", line 5356, in perform
  File "monolith.py", line 5364, in perform
  File "monolith.py", line 5882, in main
  File "monolith.py", line 5356, in perform
  File "monolith.py", line 5364, in perform
  File "monolith.py", line 5663, in restore
WindowsError: [Error 32] The process cannot access the file because it is being used by another process: 'C:/CocosProjects/Kelimece/backup-2015-10-07.zip'

Is there another process using it?

what is the output of:

c:\<your game>> sdkbox symbols

No process is using it as far as i know.

SDKBOX installer script symbols:
     ANDROID_ACTIVITY_NAME         n/a
     ANDROID_ACTIVITY_PATH         n/a
     ANDROID_COCOS_PACKAGE_ROOT    C:/CocosProjects/Kelimece/cocos2d/cocos/platform/android/java/
     ANDROID_COCOS_SRC_DIR         C:/CocosProjects/Kelimece/cocos2d/cocos/platform/android/java/src/org/cocos2dx/lib/
     ANDROID_JNI_DIR               C:/CocosProjects/Kelimece/proj.android/jni/
     ANDROID_LIBS_DIR              C:/CocosProjects/Kelimece/cocos2d/cocos/platform/android/java/libs/
     ANDROID_MANIFEST              C:/CocosProjects/Kelimece/proj.android/AndroidManifest.xml
     ANDROID_MK                    C:/CocosProjects/Kelimece/proj.android/jni/Android.mk
     ANDROID_MK_USES_WILDCARDS     False
     ANDROID_PROJECT_DIR           C:/CocosProjects/Kelimece/proj.android/
     ANDROID_PROPERTIES            C:/CocosProjects/Kelimece/proj.android/project.properties
     ANDROID_SDK_DIR               C:/adt-bundle-windows-x86_64-20140702/sdk/
     ANDROID_STUDIO_JNI_DIR        C:/CocosProjects/Kelimece/proj.android-studio/app/jni/
     ANDROID_STUDIO_LIBS_DIR       C:/CocosProjects/Kelimece/cocos2d/cocos/platform/android/libcocos2dx/libs/
     ANDROID_STUDIO_MANIFEST       C:/CocosProjects/Kelimece/proj.android-studio/app/AndroidManifest.xml
     ANDROID_STUDIO_MK             C:/CocosProjects/Kelimece/proj.android-studio/app/jni/Android.mk
     ANDROID_STUDIO_MK_USES_WILDCARDSFalse
     ANDROID_STUDIO_PROJECT_DIR    C:/CocosProjects/Kelimece/proj.android-studio/
     ANDROID_STUDIO_PROPERTIES     C:/CocosProjects/Kelimece/proj.android-studio/app/project.properties
     COCOS_2DX_ROOT                C:/cocos2d-x-3.8.1/
     COCOS_2DX_VERSION             3.8.0
     COCOS_BACKUP_DIR              C:/CocosProjects/Kelimece/backup-2015-10-22/
     COCOS_CLASSES_DIR             C:/CocosProjects/Kelimece/Classes/
     COCOS_PROJECT_DIR             C:/CocosProjects/Kelimece/
     COCOS_PROJECT_HINT            C:/CocosProjects/Kelimece/
     COCOS_PROJECT_TYPE            cpp
     COCOS_RESOURCES_DIR           C:/CocosProjects/Kelimece/Resources/
     IOS_PROJECT_DIR               n/a
     SDKBOX_DIR                    C:/Users/DeathStar/.sdkbox/
     XCODE_PROJECT                 n/a
     XCODE_PROJECT_DIR             n/a

ok, let us ask @mannewalis to take a look at the logs you provided.

Is there any other way to downgrade the facebook plugin?