i created simple scaled cube in blender applied material + texture to the model .
and loaded it into cocos2d-x code.
and all i see is White color cube .
the blender version 2.7.4 , exporting to FBX 7.4
here is the export config selected all faces of the cube

also attching the c3t/c3b and texture file file : converted.zip (127.5 KB)
the code for loading the model
bool HelloWorld::init()
{
//////////////////////////////
// 1. super init first
if ( !Layer::init() )
{
return false;
}
Size visibleSize = Director::getInstance()->getVisibleSize();
Vec2 origin = Director::getInstance()->getVisibleOrigin();
auto floor = cocos2d::Sprite3D::create("models/converted/floor.c3b");
floor->setScale(5);
floor->setNormalizedPosition(Vec2(.5f, .3f));
floor->setPositionZ(40);
floor->setRotation3D(Vec3(0, 180, 0));
floor->setGlobalZOrder(-1);
this->addChild(floor);
cocos2d::Camera *_camera = Camera::createPerspective(60, visibleSize.width / visibleSize.height, 10, 1000);
_camera->setPosition3D(Vec3(0.0f, 50.0f, 100.0f));
_camera->lookAt(Vec3(0.0f, 0.0f, 0.0f), Vec3(0.0f, 1.0f, 0.0f));
_camera->setCameraFlag(CameraFlag::USER1);
this->addChild(_camera);
/////////////////////////////
// 2. add a menu item with "X" image, which is clicked to quit the program
// you may modify it.
// add a "close" icon to exit the progress. it's an autorelease object
auto closeItem = MenuItemImage::create(
"CloseNormal.png",
"CloseSelected.png",
CC_CALLBACK_1(HelloWorld::menuCloseCallback, this));
closeItem->setPosition(Vec2(origin.x + visibleSize.width - closeItem->getContentSize().width/2 ,
origin.y + closeItem->getContentSize().height/2));
// create menu, it's an autorelease object
auto menu = Menu::create(closeItem, NULL);
menu->setPosition(Vec2::ZERO);
this->addChild(menu, 1);
return true;
}
im getting warning after auto floor = cocos2d::Sprite3D::create(“models/converted/floor.c3b”); line
cocos2d: warning: Attribute not found: a_normal
what does it means ?
Also Question : say i didn’t export the model well or the loading code doesn’t find the texture or the texture format
can i see some-kind of log print that gives me hint about what is wrong ??