[solved] Moving ParticleSystem moves all particles even with PositionType::Free

Hi,
I have a new HelloWorld project, I just add a ParticleSystem like this :

Scene* HelloWorld::createScene()
{
   // 'scene' is an autorelease object
   auto scene = Scene::create();

   // 'layer' is an autorelease object
   auto layer = HelloWorld::create();

    // add layer as a child to scene
    scene->addChild(layer);
    ParticleSystemQuad* p = ParticleSystemQuad::create("fire.plist");
    p->retain();
    layer->addChild(p);
    p->setTotalParticles(30000);
    p->setPositionType(ParticleSystemQuad::PositionType::FREE);
    p->setLife(20);
    p->setEmissionRate(40);
    p->setTexture( Director::getInstance()->getTextureCache()->addImage("fire.png") );
    p->setScale(0.5f);
    p->resetSystem();
    p->setTag(99);

    // return the scene
    return scene;
}

And I added onTouch event to move the ParticleSystem :

void HelloWorld::onTouchMove(Touch *event, Event *x)
{
    auto pos = Vec2::ZERO;
    pos = convertToWorldSpace(Vec2::ZERO);
    ParticleSystemQuad* p = (ParticleSystemQuad*) getChildByTag(99);
    p->setPosition(event->getLocation() - pos);
}

When I run this simple app, when I move the ParticleSystem, the particles left behind are moving behind even with the Positiontype set to FREE

http://s29.postimg.org/9h0ozb4af/ccp.png

As you see in this example, I started dragging the mouse from the Hello World text to the close button, the particles moved behind and did not kept their original positions.

Thanks for your help

Found out the problem, it comes from the setScale(0.5f); line, after commenting it all works as expected. I should use startSize and endSize to reduce the particle’s size instead of using the setScale method.