It’s not preferred, at least for game content itself a win/mac native package is always more powerful. But currently we don’t have builtin Steam SDK integration yet, and there is mature Steam SDK integration in Electron. And we support very well web distribution, so that’s a current state for Steam
Not yet, we hope more devs can try on Nintendo Switch publish
Currently not yet, we are still a mobile first game engine, we are not trying to attract AAA studios from using in-house, Unreal, Unity engines. Our vision is to help developers reach to as many users as possible, expand their user base to more vast audience, so we are putting effort on mobile compatibility, low end device performance, and instant gaming experience with Web platform.
At last, thank you so much for the interest and for liking it. We really need more devs to spread the engine’s to the community. Hope it can be discovered by more and more users.