Hey, using version 3.7 beta0 on windows
i trying to find how to set AntiAlias , currently im using simple 3d model exported with UV and texture
please see image attached , i like to avoid those Anti- alias on texture
So you want it to be pixelated. If you have access to the Texture2D you can just call setAliasTexParameters() but I’m not sure if Sprite3D has a getTexture(). It’s probably getMaterial()->getTexture() or similar.
Edit: It looks like model->getMesh()->getTexture()->setAliasTexParameters(); should work, where model is a Sprite3D.
Thanks , so obvious …
Although it not clean the model Completely .
Does your model have multiple textures? Or maybe it doesn’t clean parts that are only colored, and not textured.
