Sprite Bump: Normal Map Tool for 2D Characters

Hello all,

I am pleased to announce Sprite Bump, a new normal map creation tool for 2D Game Assets and Animation.

Sprite Bump features something called “Smart Surface” which differs
quite a bit from regular embossing. In essence, it will try to
reconstruct the 3D depth/surface of an object based off estimated
lighting conditions. This allows for much greater depth/detail compared
to the others. Just check out the webpage and video and notice how the
curves etc. dip and rise in a rather nice fashion in the various
characters.

In addition to that, Sprite Bump allows you to work in 2 ways: 1)
Running a quick but high quality automated pass to get your normal maps
super easily 2) You can also paint directly on top of it with various
brushes (including your own custom texture brush)

It also has animation preview for characters exported out using the
Creature Animation Tool ( since I am the creator of that tool ).
However, the exported out normal and ambient occlusion maps are
completely generic and should work with any of your regular game engine
shading pipelines.

Trailer:

Website:
http://spritebump.kestrelmoon.com/

Cheers

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