When I upgraded to Cocos2dx V3.7 and when I ran this very trivial code:
#ifndef MAINGAME_HPP
#define MAINGAME_HPP
#include "cocos2d.h"
#include "ui/CocosGUI.h"
class MainGame : public cocos2d::Scene
{
public:
MainGame();
virtual ~MainGame();
static cocos2d::Scene * createScene();
virtual bool init();
CREATE_FUNC(MainGame);
private:
cocos2d::ui::TextField * mNameField;
cocos2d::Sprite * mSprite;
};
#endif
and this is the implementation file:
#include "MainGame.hpp"
MainGame::MainGame()
{
}
MainGame::~MainGame()
{
}
cocos2d::Scene * MainGame::createScene()
{
auto scene = MainGame::create();
return scene;
}
bool MainGame::init()
{
if(!cocos2d::Scene::init())
return false;
cocos2d::Size screenSize = cocos2d::Director::getInstance()->getOpenGLView()->getFrameSize();
cocos2d::Vec2 centerPos = cocos2d::Vec2(screenSize.width / 2.0f , screenSize.height / 2.0f);
mSprite = cocos2d::Sprite::createWithSpriteFrameName("pacman.png");
mSprite->setAnchorPoint(cocos2d::Vec2(0.5f, 0.5f));
mSprite->setPosition(cocos2d::Vec2(400.0f, 400.0f));
mSprite->setVisible(true);
this->addChild(mSprite , 0);
return true;
}
Sigh, whats going on? I don’t use layer anyway so I could not fathom why the code so simple as this wouldn’t even work. Also, the sprite doesn’t seem to be added on the actual scene. When I turn on engine stats, it indicates it is not drawing any at all.
I also tried my older projects written using v3.2 and I am getting crashes CCNavMesh.cpp.
Maybe I missed something on the patch notes.
Thanks for your help.