How do I go about stopping/starting a specific sound effect or music?
I am aware of removeChildByTag(tag) and want something similar in function of that.
My game has a super mode within the game that starts after a certain condition is reached, and new music starts for turbo.
Currently, the launch of the new sound effect slows the game down very noticeably. So I am hoping to preload the sound and just pause/unpause it for turbomode.
In JS there is only one channel for music. So pause and stop music in general without ID it will serve.
For effects when you do a playeffect it returns an id that you can use to pause or stop the effect.