Stopping specific sound effects or music. Cocos2d Javascript

How do I go about stopping/starting a specific sound effect or music?

I am aware of removeChildByTag(tag) and want something similar in function of that.

My game has a super mode within the game that starts after a certain condition is reached, and new music starts for turbo.

Currently, the launch of the new sound effect slows the game down very noticeably. So I am hoping to preload the sound and just pause/unpause it for turbomode.

You can preload the sound effect without playing it.

I don’t know about JS but the C++ code is -
CocosDenshion::SimpleAudioEngine::getInstance()->preloadEffect("file.name");

In JS there is only one channel for music. So pause and stop music in general without ID it will serve.
For effects when you do a playeffect it returns an id that you can use to pause or stop the effect.

_Anyway it’s all here: http://www.cocos2d-x.org/reference/html5-js/V3.6/index.html
search cc.audioengine

Greetings!