I’m trying to add AdColony to a game that is otherwise working great. I’m in Android using Cocos2dx 3.8.1 with SDDBox 0.5.6.17 and AdColony 1.4.
If I change Scenes after I play a video the TTF labels change to colored boxes instead of letters. and I get a constant stream of:
W/Adreno-ES20: <__load_uniform_float:849>: GL_INVALID_OPERATION
D/cocos2d-x debug info: OpenGL error 0x0502 in …/cocos2d/cocos/./renderer/CCTextureAtlas.cpp drawNumberOfQuads 691
int the logcat.
If I change scenes (go to pause menu) the messages stop in the logcat and sometimes the scene will draw correctly but not always.
I’ve also noticed a huge spike in memory usage as the video starts (Expected) but it doesn’t drop back to normal after the video finishes.

