I thought Nintendo was using Open GL since the Gamecube (with an ATI GPU). Anyway, if Cocos2d-x would turn compatible with game consoles it would be great for developers who want to jump from mobile to consoles. I really am tired of the smartphones and tablets ecosystem, where one must constantly deal with several OS’s, updates, hundreds of compatible devices… And without any guarantee of making enough money because everyone wants everything for free. Besides, I love making videogames, not complex monetisation strategies. The game consoles ecosystem is IMHO much more healthy and users don’t mind to pay for a game if the game deserves it. Not to talk about visibility…
Well, sorry for that rant. We are planning to jump to consoles when we are prepared, but I don’t like the most popular engines for targeting consoles. Having Cocos2d-x as another option in the future would be really great and I hope someday it will.