I’ve been reading the “Game Programming Gems” series and I really like that style of book. Maybe I can convince Ricardo to let us write an advanced “gem style” book.
Later, when my game is finished I would spare time to make a complete tutorial on a blog website.
Especially I made for this community.
Just be patient
@slackmoehrle: I have 2 hard copies sitting around in the bookshelf collecting dust. I will be glad to send a copy to you for free. I just have to check the logistics. I mean how much will it cost if I courier it. So please pm me your address and I will get in touch with you. 
For the second book I planning to give it away free too. I need to design some sort of competition for it. Will keep everyone posted. So keep a look out on the forum. 
I am a beginner and would like to create a game. Now I’m confused which one to download, because there are 4 options we have for download. I would like to create a app for both android and IOS.
Well,
cocos2d-x = c++
cocos2d-js = javascript
cocos2d-lua = lua
code ide = javascript and lua IDE
studio = interactive GUI creation tool for scenes, animations, etc.
Hi… is your second book different from your first one? 
Can you give us a teaser
topics of what comprehensive parts will you be covering other than ones that you covered in your first one…
Eagerly waiting…
Your book is really worth reading and experience rich but I expect some advance level… and I am sure I’ll be amazed this time also 
Well if you look at the book description it say iOS8 Game Development. It is all about swift, Xcode, SpriteKit, SceneKit and Metal. Apart from 2D game development using spriteKit, it will also cover 3D game development using Scenekit. So that is pretty advanced. Also I will be covering Metal Apple’s new graphics library. So if you want to learn about Graphics Programming it doesnt get more advanced than that. It will be all covered using Apples new programming language swift. So ya it wont be covering Cocos2d-x. That is why I am not posting much about it on the Cocos2d-x forum.
You can checkout my blog http://growlgamesstudio.tumblr.com/ or packt’s site about the book for for more details.
Oh… mummy!! 
I’ve an appetite for advance/comprehensive cocos2d-x guide
hahaha
Anyways… All the best 
pm me the list of topics that you want to be covered. I will take a look at.
just wanted to say: i’ve been away from the cocos community a long time because i got frustrated with the documentation. this new guide is looking AWESOME so far! kudos! and i’ll help out when i can.
Thanks for coming back 
Alright guys another pre-production version of the Programmers Guide: http://slackmoehrle.github.io
I’m hoping to move this to production with Ricardo’s blessing ASAP.
The Cocos2d-x codes/syntax on the programmers guide are readable global? and by global, can be used both c++ or java?
Is there minimum FBX version to convert FBX into binary/text format???
FBX 2011, or FBX 2013?
Or it can read all versions?
I’m not sure what you are asking.
I’m not sure. Perhaps @nite might be able to tell us.
Cocos2d-x is for C++ right so this means the sytax on the documentation is not applicable on other languages.
Correct, at this point. We have discussed adding JS and Lua.
uhm… no problem.
I will test it myself.
Ty @slackmoehrle
It can read FBX version 2014.
I am certain it can read previous version
but weird, I bake animation of rotating Earth and it doesn’t animate.
Jason,
This is looking good! One recommendation:
Please mention which header files are to be included for APIs not included in the default cocos2d header file. I had a fun time trying to figure out which header file to include for the UI Widgets 