Running my game in a Samsung Galaxy Tab shows a lot of this error when scene is rendered:
E/BufferQueue: [SurfaceView] dequeueBuffer: min undequeued buffer count (1) exceeded (dequeued=2 undequeudCount=0)
I have searched in Google but couldn’t find a solution to this. The game works fine but the log is filled with this error.
Any idea?
Did you ever get this fixed? I am seeing this error as well, and only on the Samsung Galaxy series of devices.
Didn’t find a fix 
I have searched a lot and I found some threads talkibg about it for windows platform, but nothing related to cocos.
If you find somethibg please let me know!
I did get this fixed! When I change the framerate from 60 to 30 the problem goes away. Looking at the source for BufferQueue.cpp in the Android repo it looks like these devices are only running at 30hz and the extra render is creating the error (that is a complete guess, but there’s definitely a queued render call too many).