Hi guys, I’m making and updating a game in Cocos 3.8.3 version, Android target 34 environment.
Our game features quite a lot of images used, and quite a lot of libraries such as advertising SDK are included, but since this update, I can’t upload the build because the abb file size exceeds 200MB.
How on earth do I solve this…?
What does ‘the abb file size exceeds 200MB’ mean?
What’s the expected result?
If you have too many images used in your project, it’s normal to have a large package size.
First of all, the cause of the problem is that there is a limit to the upload capacity of the base folder inside the aab file uploaded to the play store. So, in the case of unity, it provides a function that allows you to build game assets by separating them into a separate folder. I wonder if cocos also has such a function.
You can reduce your app’s size by optimizing assets, such as compressing images or removing unnecessary libraries. If your assets are large, consider separating them using asset bundles, similar to how Unity handles it. This could help manage the 200MB limit for AAB files on the Play Store.