hi, I have made a simple model in max, then export to fbx and use fbx-conv to use it on cocos2d but I have this problem. The eyes in cocos2d are in different place…
pinguino.c3t.zip (102.2 KB)
Seems that depends on pivot, I have changed the pivot default position to the base of the model.
I have made another try changing the pivot with the option “affect pivot only”, this changes in the software the position of the pivo leaving the model in the same position, but cocos move the model
where can I point my attention to know what is wrong?
thanks

