Using fbx-conv generate model in different place than the sw modeling tool...bug?

hi, I have made a simple model in max, then export to fbx and use fbx-conv to use it on cocos2d but I have this problem. The eyes in cocos2d are in different place…


pinguino.c3t.zip (102.2 KB)

Seems that depends on pivot, I have changed the pivot default position to the base of the model.
I have made another try changing the pivot with the option “affect pivot only”, this changes in the software the position of the pivo leaving the model in the same position, but cocos move the model

where can I point my attention to know what is wrong?
thanks

do anyone has this issue or I have made something wrong?
how do you made 3d models for your apps?