m_Program = new GLProgram;
m_Program->initWithFilenames("shader/gldemo.vsh", "shader/gldemo.fsh");
m_Program->link();
//set uniform locations
m_Program->updateUniforms();
//创建和绑定vao
glGenVertexArrays(1, &vao);
glBindVertexArray(vao);
//创建和绑定vbo
glGenBuffers(1, &vertexVBO);
glBindBuffer(GL_ARRAY_BUFFER, vertexVBO);
auto size = Director::getInstance()->getVisibleSize();
float vertercies[] = {
0,0,0.5, //第一个点的坐标
-1, 1,0.5, //第二个点的坐标
-1, -1,0.5,//第三个点的坐标
-0.3,0,0.8, //第一个点的坐标
1, 1,0.8, //第二个点的坐标
1, -1,0.8,//第三个点的坐标
};
float color[] = { 1, 0,0, 1, 1,0,0, 1, 1, 0, 0, 1,
0, 1,0, 1, 0,1,0, 1, 0, 1, 0, 1};
glBufferData(GL_ARRAY_BUFFER, sizeof(vertercies), vertercies, GL_STATIC_DRAW);
//获取vertex attribute "a_position"的入口点
GLuint positionLocation = glGetAttribLocation(m_Program->getProgram(), "a_position");
//打开入a_position入口点
glEnableVertexAttribArray(positionLocation);
//传递顶点数据给a_position,注意最后一个参数是数组的偏移了。
glVertexAttribPointer(positionLocation, 3, GL_FLOAT, GL_FALSE, 0, (GLvoid*)0);
//set for color
glGenBuffers(1, &colorVBO);
glBindBuffer(GL_ARRAY_BUFFER, colorVBO);
glBufferData(GL_ARRAY_BUFFER, sizeof(color), color, GL_STATIC_DRAW);
GLuint colorLocation = glGetAttribLocation(m_Program->getProgram(), "a_color");
glEnableVertexAttribArray(colorLocation);
glVertexAttribPointer(colorLocation, 4, GL_FLOAT, GL_FALSE, 0, (GLvoid*)0);
//for safty
glBindVertexArray(0);
glBindBuffer(GL_ARRAY_BUFFER, 0);
可以正常显示出图像
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glClearDepth(1.0f);
glEnable(GL_DEPTH_TEST);
glDepthFunc(GL_LESS);
启动深度测试后,红三角为什么还在下面呢?
