We need a friendly ENGINE, not a dysfunction EDITOR

@anon98020523, I said the popularity of JavaScript is not the most important. The Key is that, JavaScript can bring us to the new blue ocean.

@energyy, I have no flavor of programming languages, I only see which language is best tool to my target market.

  • Is Objective-C better than J2ME? Not the language itself. Objective-C can bring us to the market of iOS, while J2ME for Nokia.
  • Is C++ better then Objective-C? I don’t care. But C++ can cross iOS and Android easily, it fit my requirement.
  • Is JavaScript slower than C++? Yes, but it can easily cross HTML5 and mobile native (JSB).

Take a look at this data posted by the CEO of Kongregate’s tweet:

HTML5 has dominated other technologies on Kongregate games, especially compare to Flash and Unity.

On PC, there’re 2 big markets for games:

  • One is PC native game, like World of Warcraft, Overwatch.
  • Another is Web game, like Facebook Canvas and Kongregate.

I believe this situation will repeat again on mobile. Performance? It’s not the problem, it’s the chance. Today’s mobile CPU is going faster and faster, much close to PC CPU.

  • A10 CPU inside my iPhone 7: 64-bit, 4 cores, 2.33GHz
  • Intel CPU inside my MacBook Pro (Retina, Mid 2012): 2.3GHz Intel Core i7
  • Intel CPU inside my MacBook (Retina, 12-inch, Early 2016): 1.2GHz Intel Core m5

If JavaScript is totally OK on PC web games, in Facebook canvas, Kongregate, QQ platform, 4399 etc, there should be no technical problem on mobile devices too. We can’t use JavaScript to code a 3A level 3D game, but for most 2D social games, card games, gambling games, even RPG games, JavaScript is enough.

  • Turn back to 9 years ago, in 2008, is iPhone slower than PC? Yes. Is iPhone has more performance limitation than PC? Yes. But it’s a new market, a blue ocean.
  • Now back to 2012, is Android in China slower than iPhone? Yes. Is Android games hard to monetize comping to iPhone in China? Yes. But it’s a new blue ocean.
  • And today 2017, is HTML5 (Facebook Instant Games, WeChat HTML5 Games) slower than native C++ games? Yes. Is HTML5 games hard to monetize comparing to iOS and Android games? Yes. But it’s a new blue ocean, the history just repeat again. And I already show the power of fb instant games above.