We need a friendly ENGINE, not a dysfunction EDITOR

I send my good wishes to the Cocos2d team and will take this latest post a final nail in the coffin for quality c++ game development with Cocos2d going forward.

They’re going to try and continue support for C++, but the -lite version is specifically tailored to CocosCreator, which I’ve found to be fairly buggy in use. This is smart for business, but I don’t believe their choice of features will be useful to those who are or would use the current feature set of cocos2d-x.

I felt the need to write something, but I’ll leave it at this.

Anyway good luck, I’ll come here once a week for a while, and then wean myself off of visiting, to help where I’m able, but I’ll be joining Ricardo and Slackmoehrle on saying goodbye.

Godspeed.

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