When I add node inside other node the size of parent node is not updating how to get the updated size of the parent node
That is the expected behaviour.
Is there easy way to get the updated width and height of the node?
You’d have to calculate that yourself. What are you trying to acheive?
I want to group sprite inside node and using the bound need to check for collission
I’m surprised this functionality isn’t built into Cocos. I’m running into the same issue and assumed I’d be able to make a call that would calculate the size including all children. In fact, I assumed that a call to getContentSize() would include all children by default. Don’t children count as content?!