Windows app with embedded Cocos view... possible?

The application I am writing is not a game, but does require many of the features one would use in a game… displaying a 2D scene, moving the camera to pan and zoom, rotating or otherwise animating objects within the scene. But the display of the scene will be controlled via numerous regular windows controls.

The best comparison I can think of right now is a level editor. The majority of the user interface is a standard window with panes that contain different controls. The scene is contained in another child window. When the user makes adjustments such as camera location, the scene responds accordingly.

So far, everything I’ve seen about cocos is geared around a single window. Is it possible to embed a scene into a child window as I’ve described? If not, how would you characterize the effort to add that ability?

Yes i think you can do it with for example Qt framework .
You just need to replace the Cocos2d-x Desktop glfw3 windowing with in this example Qt opengl implementation
to mix both opengl’s event loop will not work or work partial.
Few places you can look at :
In cocos2d-x see the implementation they did using glfw3
D:\dev\cpp\2d\cocos2d-x-3.10\cocos\platform\desktop
D:\dev\cpp\2d\cocos2d-x-3.10\cocos\platform\win32

Also see this open source project which try to do this :

Now if you say you realy need simple stuff way not just to use you desktop framework native openGL implemantion?