3.17.2 Crash cocos2d::Renderer::processRenderCommand(cocos2d::RenderCommand*) help me

[libMyGame.so!libMyGame.so] cocos2d::Renderer::processRenderCommand(cocos2d::RenderCommand*)

Scudo ERROR: invalid chunk state when deallocating address 0x


pid: 0, tid: 6449 >>> com.MyPackage <<<

backtrace:
#00 pc 0x00000000000513c4 /apex/com.android.runtime/lib64/bionic/libc.so (abort+180)
#01 pc 0x0000000000041438 /apex/com.android.runtime/lib64/bionic/libc.so (scudo::die()+8)
#02 pc 0x0000000000041b20 /apex/com.android.runtime/lib64/bionic/libc.so (scudo::ScopedErrorReport::~ScopedErrorReport()+32)
#03 pc 0x0000000000041d5c /apex/com.android.runtime/lib64/bionic/libc.so (scudo::reportInvalidChunkState(scudo::AllocatorAction, void*)+76)
#04 pc 0x000000000004337c /apex/com.android.runtime/lib64/bionic/libc.so (scudo::Allocator<scudo::AndroidConfig, &(scudo_malloc_postinit)>::deallocate(void*, scudo::Chunk::Origin, unsigned long, unsigned long)+308)
#05 pc 0x0000000000718800 /data/app/~~KTPKdaD-O0WxpH4fLdjA-Q==/com.MyPackage-1wjL0G2JJMjfWEEZLx-bRQ==/lib/arm64/libMyGame.so!libMyGame.so (cocos2d::Renderer::processRenderCommand(cocos2d::RenderCommand*)+104) (BuildId: dfe72a3ebce42989d9ab6a056c36ebb07853c263)
#06 pc 0x0000000000719238 /data/app/~~KTPKdaD-O0WxpH4fLdjA-Q==/com.MyPackage-1wjL0G2JJMjfWEEZLx-bRQ==/lib/arm64/libMyGame.so!libMyGame.so (cocos2d::Renderer::visitRenderQueue(cocos2d::RenderQueue&)+824) (BuildId: dfe72a3ebce42989d9ab6a056c36ebb07853c263)
#07 pc 0x0000000000718854 /data/app/~~KTPKdaD-O0WxpH4fLdjA-Q==/com.MyPackage-1wjL0G2JJMjfWEEZLx-bRQ==/lib/arm64/libMyGame.so!libMyGame.so (cocos2d::Renderer::processRenderCommand(cocos2d::RenderCommand*)+188) (BuildId: dfe72a3ebce42989d9ab6a056c36ebb07853c263)
#08 pc 0x0000000000719238 /data/app/~~KTPKdaD-O0WxpH4fLdjA-Q==/com.MyPackage-1wjL0G2JJMjfWEEZLx-bRQ==/lib/arm64/libMyGame.so!libMyGame.so (cocos2d::Renderer::visitRenderQueue(cocos2d::RenderQueue&)+824) (BuildId: dfe72a3ebce42989d9ab6a056c36ebb07853c263)
#09 pc 0x00000000007193cc /data/app/~~KTPKdaD-O0WxpH4fLdjA-Q==/com.MyPackage-1wjL0G2JJMjfWEEZLx-bRQ==/lib/arm64/libMyGame.so!libMyGame.so (cocos2d::Renderer::render()+112) (BuildId: dfe72a3ebce42989d9ab6a056c36ebb07853c263)
#10 pc 0x00000000006aa908 /data/app/~~KTPKdaD-O0WxpH4fLdjA-Q==/com.MyPackage-1wjL0G2JJMjfWEEZLx-bRQ==/lib/arm64/libMyGame.so!libMyGame.so (cocos2d::Scene::render(cocos2d::Renderer*, cocos2d::Mat4 const*, cocos2d::Mat4 const*, unsigned int)+464) (BuildId: dfe72a3ebce42989d9ab6a056c36ebb07853c263)
#11 pc 0x000000000073e008 /data/app/~~KTPKdaD-O0WxpH4fLdjA-Q==/com.MyPackage-1wjL0G2JJMjfWEEZLx-bRQ==/lib/arm64/libMyGame.so!libMyGame.so (cocos2d::Director::drawScene()+352) (BuildId: dfe72a3ebce42989d9ab6a056c36ebb07853c263)
#12 pc 0x0000000000740c2c /data/app/~~KTPKdaD-O0WxpH4fLdjA-Q==/com.MyPackage-1wjL0G2JJMjfWEEZLx-bRQ==/lib/arm64/libMyGame.so!libMyGame.so (cocos2d::Director::mainLoop()+128) (BuildId: dfe72a3ebce42989d9ab6a056c36ebb07853c263)
#13 pc 0x00000000020f5b08 /memfd:jit-cache (art_jni_trampoline+88)
#14 pc 0x000000000205df34 /memfd:jit-cache (org.cocos2dx.lib.Cocos2dxRenderer.onDrawFrame+292)
#15 pc 0x0000000002073208 /memfd:jit-cache (android.opengl.GLSurfaceView$GLThread.guardedRun+4088)
#16 pc 0x00000000002124c4 /apex/com.android.art/lib64/libart.so (nterp_helper+3924)
#17 pc 0x0000000000460d38 /system/framework/framework.jar (android.opengl.GLSurfaceView$GLThread.run+48)
#18 pc 0x0000000000218964 /apex/com.android.art/lib64/libart.so (art_quick_invoke_stub+548)
#19 pc 0x00000000002851f0 /apex/com.android.art/lib64/libart.so (art::ArtMethod::Invoke(art::Thread*, unsigned int*, unsigned int, art::JValue*, char const*)+184)
#20 pc 0x0000000000628a24 /apex/com.android.art/lib64/libart.so (art::JValue art::InvokeVirtualOrInterfaceWithJValuesart::ArtMethod*(art::ScopedObjectAccessAlreadyRunnable const&, _jobject*, art::ArtMethod*, jvalue const*)+460)
#21 pc 0x0000000000678488 /apex/com.android.art/lib64/libart.so (art::thread::CreateCallback(void*)+1184)
#22 pc 0x00000000000b4b38 /apex/com.android.runtime/lib64/bionic/libc.so (__pthread_start(void*)+264)
#23 pc 0x0000000000052c60 /apex/com.android.runtime/lib64/bionic/libc.so (__start_thread+64)

It seems like some phones are having errors.
My phone (Galaxy S22+) doesn’t have any errors at all.

I got an error I hadn’t seen before after updating the app. Could it be related to AdMob?

What does the processRenderCommand method do?

help me plz