Does a 3D object support attaching a cc.Label on it, like a SpriteRenderer?
For example, if I want to create a dice (cube) with numbers, when attaching a cc.Label on it directly:

the label doesn’t show:
However, when attaching it with a parent Canvas:
The label shows:
but the label needs to set the position as the -width and -height of the canvas:
So, is that the normal way to attach cc.Label to a 3D object? Does it have a more simple way to add it so that the position of cc.Label may be kept at position (0,0), just like a cc.Sprite in 2D canvas?




