klems
1
Hi all,
I try to use a particle flower with an image from a texture pack so i use :
particleFlower->setDisplayFrame(SpriteFrameCache::getInstance()->getSpriteFrameByName("myPackedImage.png"));
Unfortunatly cocos2d displays the whole texture and not only the part of it corresponding to “myPackedImage.png”.
Is it a cocos2d-x issue or am i doing something wrong?
Thanks for your help.
1 Like
klems
2
Maybe is there another way to affect a spriteframe to a particle flower?
klems
3
OK, my issue is related to this code from CCParticuleSystemQuad.cpp:
CCASSERT(spriteFrame->getOffsetInPixels().isZero(),
"QuadParticle only supports SpriteFrames with no offsets");
Are QuadParticule will support SpriteFrames with offsets in the future or will this limitation remain on next cocos2dx version?
Thank you.