Hi
I am facing a strange issue, 3d model is always drawing behind the layer. whatever z value i set for the 3d model it always go behind the background layer.
Here is code:
auto bgLayer = LayerColor::create(Color4B(255, 0, 0, 255));
addChild( bgLayer );
auto coco = Sprite3D::create("coconut.c3b", "coco.png");
coco->setPosition( VisibleRect::center() );
addChild( coco );
coco->setRotation3D(Vec3(90,0,180));
coco->runAction(RepeatForever::create(RotateBy::create(0.8f,Vec3(0,360,0))));
Its is displaying red screen only, without bgLayer model is displaying properly.
with bgLayer
without bgLayer
semi transparent layer
I am using cocos2d-x version 3.6
Thanks


