Hi,
Today I hit a really bad situation. My windows build works perfectly but the android one doesn’t. All I receive is a sigfault without any information about the crush (I have compiled using ndk mode NDK_DEBUG=1 too).
So, what alternatives do I have to have a look at what is happening in the C++ side?
I use android studio.
Cheers.
did you try out eclipse, even though i hate eclipse it still the best way to debug cocos2d-x android game now.
Btw, are there anyone know how to debug android using cocos console tool?. I dont need full feature, just ouput some info using function log(…) is okay.
Tell me if this works.
If I can I don’t want to get back using eclipse. I had a lot of problems with it.
Cheers.
1 Like
Did you try to remove filters from logcat, usually ndk crashes will not be under your game filter (package name), it will be on the system level.
Hi,
Yes milos, I did it.
As I stated only java layer messages and a sigfault is the only thing I get.
Cheers.