Hello friends, I am developing a game using Cocos Creator version 3.8.3. Our game is a 2D-based decoration game. So, we need a lot of images. The current resource folder capacity is over 200 MB.
First of all, there was no problem before, but since this update, when I upload the abb file to the Play Store, an error message saying that the base folder capacity is exceeded appears and the update is not possible.
After looking into it, I found that the abb file has a capacity limit only for the base folder. To solve this, I looked at other engines and they separate the resources used in the game into a separate folder and create an abb file. Is there no such function in Cocos?
I will be waiting for your reply, which is really appreciated!