Android capacity exceeded problem (200MB)

Hi friends

I’m trying to update the app that’s currently live, but I got an alert telling me to reduce the size of the base folder in the ABB file details because it’s too big.

I think the main reason for this is that the advertising SDK-related library was recently added, and above all, the game’s capacity has grown so much that it’s exceeded the critical value.

In the case of the Unity engine, game assets are separated into a separate folder, so they’re free from this capacity restriction. Is there a similar function in cocos?

Thank you.