Hey everyone. If slackmoehrle doesnāt mind me chipping in. Iām the developer at Microsoft who worked on this. As slackmoehrle noted this project only works with a specific version of Cocos currently (itās not integrated with the Cocos template system). However it is fairly easy to upgrade to newer versions, so I plan on continuing to support it for new Cocos versions when released. If you have any feedback on it, bugs, missing things, comments on the overall Visual Studio Cocos Android development experience, or anything of the sort Iāll watch the thread here, the comments on the VS blog post and I can also be reached by e-mail at ianhu@microsoft.com.
@smitpatel88. By auto complete do you mean that Intellisense was not working? Was this for the entire project?
It was already possible (and convenient) āto use Visual Studio to develop Android based Cocos2d-x apps!ā, now we get to use device debugging tools afaikā¦
Lemme ask around with the IntelliSense team to see if there is some diagnostic output that we might be able to get for why you are not seeing it. Annoyingly issues with this can be pretty hard to diagnose as I donāt have a local repro or a project that you could share with me to look at.
This seems great Iām gonna make some tests, I hope it also support third party libraries for ads, analytics. Iām starting to get bored with eclipse for this
is CLang compulsory?
I am getting below 3 warning on opening project
warning : The build tools for Clang_3_8 cannot be found. Install Clang_3_8 to build using the Clang_3_8 build tools.
warning : Platform ā[ARM, 0]ā referenced in the project file āCocos2dcppā cannot be found.
warning : Platform ā[x86, 0]ā referenced in the project file āCocos2dcppā cannot be found.
Itās working well so far and actually produced a build that works flawlessly on a version of android that I was getting random Fatal signal 11 errors while building using the cocos command line. Great!
Two questions.
Exactly which files have to be renamed in the Visual Studio project? Currently it installs as āCocosVisualStudioā on Android.
I noticed that it uses itās own Asset directory instead of the Resources directory that the rest of the projects share. Itās not a big deal as I just copied them over but it will be harder to manage two directories. Was this intentional, or did I miss something obvious where it should be using the Resources folder?
Thanks so much for this, itās so incredibly helpful. Debugging Android NDK was going to be the death of me!