A new TMXTiledmapEx class that supports animated tile of TMX tiledmap in layer-level, written in C++. Animated tiles are still rendered with SpriteBatchNode.
Git: https://github.com/DEAGS3000/cocos2dx-animated-tile-support
- This extension provided a class inherited from TMXTiledmap, added support for animated tiles. Since cocos2dx 3.17.2 still not provided that yet, those developers work with TMX tiledmaps may use this as a substitution.
- I didn’t found any useable animated tile support for cocos2dx in C++, there’s a solution that written in JS for cocos, it seems contains and shows animated tiles in map-level instead of layer-level which it should be, and that makes it can’t use the optimized render method provided by SpriteBatchNode.
- The current version still has room for optimization. Already had a plan on it.
Showcases: